![]() ![]() Let's commence the proceedings with the traditional head-to-head movie, which serves to highlight what a good job Obsidian has done in equalising visuals across both platform. However, in terms of performance, the two console titles are very, very different. Certainly from an image quality perspective, you'd be hard-pressed to tell any of the versions apart from one another, though similar to Alice: Madness Returns each individual release has its own particular strengths and weaknesses, albeit at a much less dramatic level. In terms of the quality of the game across the three major HD platforms, Dungeon Siege III manages to hand in a mostly equivalent experience. ![]() In what is essentially an HD reworking of classics like Baldur's Gate: Dark Alliance on PlayStation 2 (albeit without the super-smooth frame-rate), Dungeon Siege III offers plenty of RPG-fuelled enjoyment, but essential elements of the game mechanics are lightweight in nature, and the kind of depth we've come to expect from magic and combat dynamics in this genre feels somewhat lacking. Kudos to Obsidian: in developing its own Onyx engine technology, the studio has managed to create a new action RPG that has its own highly distinctive visual look, rich on incidental detail, atmospheric effects and heavy on dynamic light and shadow.
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